Quixotic Mage

SUPPORt a better ending for Mass Effect 3: http://www.facebook.com/DemandABetterEndingToMassEffect3

Posts tagged Casey Hudson

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Compilation of broken promises from Bioware

Taken from BSN::

Official Mass Effect Website:

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer):

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer):

"I’m always leery of saying there are ‘optimal’ endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer):

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer):

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer):

“Every decision you’ve made will impact how things go. The player’s also the
architect of what happens.”

“You’ll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we’re going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it’s being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn’t make”

Interview with Casey Hudson (Director):

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that’s very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director):

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director):

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C…..The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”

Mike Gamble (Associate Producer):

Mass Effect 3 will shake up the player’s moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare’s community representative Mike
Gamble.

In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3’s plot, including a negative ending in which the Reapers win. Gamble simply said, “Yes”. We asked him again to confirm what he had just said and he said, “Yes”.

Mike Gamble (Associate Producer):

"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing”

Casey Hudson (Director):

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver’s seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson
(Director):

“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to
some very large decisions. So it’s not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it’s going to be different for everyone who
plays it.”

Befitting melody: http://www.youtube.com/watch?v=hUFPooqKllA&ob=av2e

Filed under mass effect me2 mass effect 3 endings mass effect 3 Bioware Casey Hudson mac Walters Mike Gamble EA mass effect 3 ending me3 endings

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Mass Effect 3 executive producer responds to fans

Just read this Forbes article with Casey Hudson’s most recent response to the fan outrage.

Mr. Hudson is talking about a bittersweet ending?

Since when does that automatically equate with downright GENOCIDE or a bleak future without any hope? How about plot holes and unexplainable space magic?

There’s this widespread idea that if Shepard gets to survive and be reunited with his LI, then that would be a happy ending. Wrong. Shepard still suffers tremendous losses throughout the game, and in no circumstance can he come out of this feeling all happy. Hopeful, maybe. Encouraged? Sure. Happy? No.

There is no catharsis at the end of the story. All of that built up emotional load, after 100+ hours of gameplay, goes absolutely nowhere. The narrative dies with a whimper instead of offering a full-on emotional discharge that cleanses the player and makes them feel accomplished. THAT is the real problem. Not the “bittersweetness” of the ending.

Bioware needs to address the fans’ real concerns, because right now we’re feeling ignored. Their statements only show that they get to pick and choose what questions they can conveniently answer, while completely ignoring the REAL hard questions that the fans are asking.

Filed under mass effect 3 casey hudson mass effect 3 endings mass effect 3 ending me3 me3 ending me3 endings Forbes mass effect

5 notes

Bioware’s first official reaction to the Mass Effect 3 ending

From here:

"I didn’t want the game to be forgettable," Hudson told Digital Trends. “Even right down to the sort of polarizing reaction that the ends have had with people - debating what the endings mean and what’s going to happen next, and what situation are the characters left in.”

"That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact."

There’s always been “a little bit of mystery”, now there’s a whole lot of misery. Congratulations, Casey Hudson. You have essentially admitted to wanting to troll us all along. You’re talking about fanbase polarization, but not one mention of the PLOT HOLES, lack of closure, incoherence and immersion breaking space magic.

The ending is not even “polarizing”, it’s an utter fiasco. Polarization would imply a largely equal number of people in both camps.

I thought they were “listening to our feedback”? There’s only 3% of players who actually enjoyed it and less than 10% who thought it was meh. People are talking about it because it is as if they’re mourning the death of friend.

Bioware doesn’t seem to understand that it’s not the epicosity of the endings that keeps the discussions going, but our collective broken hearts. 

They wanted an ending that is unforgettable and they made an ending that is unforgivable.

Bioware, are you even real?

Filed under casey hudson mass effect mass effect 3 mass effect 3 ending mass effect 3 endings me3 me3 ending me3 ending